A Beginner’s Guide to 3D Simulation in Cinema 4D (Premium)

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A Beginner’s Guide to 3D Simulation in Cinema 4D

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A Beginner’s Guide to 3D Simulation in Cinema 4D Overview

A Beginner’s Guide to 3D Simulation in Cinema 4D
https://www.skillshare.com/classes/A-Beginner%E2%80%99s-Guide-to-3D-Simulation-in-Cinema-4D/475858371
In this series of lessons we will cover the fundamentals of 3D Simulation to help you gain a basic understanding of the tools and techniques used in the industry.

Part 01: Introduction to 3D Simulation Techniques

  • Overview of the Mograph cloners, random effector, rigid body tag, collider body tag, friction and bounce settings
  • Experimentation with parametric primitives and various geometry for different dynamic effects
  • Splines, lathe nurbs, rigid body tag, collider body tag, friction and bounce settings
  • Create a vase being filled with spheres
  • Using an emitter with a rigid body sphere to start a simulation
  • Work with the initial linear velocity
  • Overview of the random, formula, push apart and step effectors
  • Use of spherical, cylindrical, cone, linear, radial fields and falloff settings

Part 02: Domino’s Project

  • Model the domino’s with splines and extrude nurbs
  • Use domino images from the asset browser to texture the model
  • Use the selection field to apply materials to the front, back and side of dominos
  • Use of the MoGraph Cloner in object mode in conjunction with a spline to duplicate the dominos along a path
  • Adjust the cloner’s distribution settings for evenly spaced dominos
  • Use rigid body and collider body tags to set-up the simulation
  • Use and emitter to create the initial impact by setting the initial linear velocity for domino’s to fall
  • Refine bounce, friction and rigid body settings
  • Define final output render settings to complete the animation

Part 03: Maze Project

  • Model the 3D environment and add a collider body tag
  • Create a sphere inside a cloner and assign a rigid body tag to start the simulation
  • Model the maze geometry using parametric primitives
  • Create shelves, front and add collider body tags
  • Adjust the maze geometry to control the simulation
  • Duplicate the sphere cloner to add additional animation to the scene
  • Create sides to the maze to prevent spheres from falling outside of it’s borders
  • Use the display tag to hide geometry in the perspective view
  • Apply procedural Cinema 4D materials to the maze and spheres
  • Use gradients on the spheres and refine their parameters for added visual interest
  • Create a camera animation to follow the simulated sphere movement

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